![]() Stand near the edges of these areas to be better able to avoid the poison. Each statue corresponds to the left, middle and right side of the arena respectively. Pestilent Breath Every now and then, one of the three statues dedicated to Peryite in the north corner of the room will spit poisonous fumes, dealing high poison damage on normal and flat-out one-shotting players on veteran difficulty. This attack is usually followed by Pestilent Breath, albeit with only one statue active. Alternatively, players can take turns blocking the beam if needed to keep the overall damage on each player low. It is advised that the tank does, as most DPS players will not be able to withstand more than two or three hits from the beam even with blocking. Another teammate must rush in front of the beam of fire connecting the affected player to Zaan and block the incoming damage to protect them. Jet of Flame A beam of fire will connect Zaan and the targeted player, dealing very high flame damage over time, with each consecutive hit dealing more damage. This stun cannot be broken and is part of the Jet of Flame mechanic. Following that, Zaan will lift one player into the air, preventing them from moving or using abilities. ![]() Inferno's Hold Zaan will knock back all enemies around herself as indicated by an expanding red circle, dealing moderate flame damage to all enemies near her. If you are standing near Spellbreaker when she picks it up, you will be badly hurt. While this usually occurs randomly, this attack is guaranteed to happen right after Pestilent Breath when Zaan picks up her shield. Glacial Impact The boss slams her mace into the ground dealing high physical damage and knocking back all enemies near her as indicated by a red circle. After this mechanic will be a special room wide version of Pestilent Breath. If they are not killed fast enough, the entire group will freeze to death after 10 or seconds. The Simulacra themselves cannot attack the group, but while they are alive players will take moderately high frost damage over time that must be healed through. Winter's Purge At 80%, 60%, 40% and 20%, Zaan will summon two Frozen Simulacrums (three on HM) that the group must destroy to progress the fight. If taunted she will be forced to use this attack on the tank only. Spellbreaker's Malice Zaan will bash a target with her shield, dealing very high physical damage around her as indicated by a red circle. Keep some distance and sidestep the fire waves as they come the rest of the party should stand behind Zaan to avoid being hit. Zaan will stand in place and turn to face you as she exhales. Dragon's Fury Zaan will target one player with her fire breath. Fatal Chill Getting hit by Chilling Strike applies moderate frost damage over time to the player. If taunted the boss will be forced to use this attack on the tank only. Chilling Strike A basic melee attack that does moderate physical damage. having a script throw a pcb can totally screw up scripted sequences like that.Īlso, i didn't see any indication of a merged/bashed patch.Zaan with Spellbreaker, casting Winter's PurgeĪs a boss type creature, Zaan is immune to all crowd control type effects. The only thing in your load order that really jumps out at me as a possible cause would be the Zan_AutoPurge_SmartAgro_NV.esp. ![]() believe me, i know exactly how much that sucks, but you don't have too many mods. disable all mods, enable 1 at the time, play, exit, rinse and repeat until you've gone through your entire load order. If it is mod related, then you get to have fun doing the standard mod conflict hunt. If it still doesn't work with all your mods disabled, i really hate to say this, but it might be you have a bad TTW install. did you try disabling everything but TTW and then see if it works? if he could not duplicate this issue, it's probably mod related. ![]() Risewild is one of the TTW Team testers, he plays strictly with no mods. So I can't reproduce that and have no idea how to help. Well I just went and tested this to see if I could find a workaround, but the MZ intro sequence runs normal for me and I appear in the cell with Somah after it. I was also pleasantly surprised when the Brotherhood engaged me as a hostile when they realized I was responsible. I blew up the Citadel at the end of Broken Steel, something I have never done before, and loved it. The few I did run into were dialogue situations having no audible voices by the NPC, but they were scarce. I got through Fallout 3 main quest with nearly no bugs. Asking for assistance is not something I am very accustomed to. ![]()
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